Castle of Bristol The capital castle |
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| SAS army -STRUCTURE REVIEW committe | |
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+4Gregarious Brighda Suan Lord_Justinan 8 posters | |
Author | Message |
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Aeryn_Sun
Age : 61 Localisation : Somerset,Chard/ Texas USA Registration date : 2007-07-13
Character sheet SAS Status: Recruit
| Subject: Re: SAS army -STRUCTURE REVIEW committe Tue Oct 02, 2007 5:52 pm | |
| Looks good to me. | |
| | | giangio
Age : 58 Localisation : RK Bath - RL Arezzo- Italy Registration date : 2007-02-21
| Subject: Re: SAS army -STRUCTURE REVIEW committe Tue Oct 02, 2007 8:11 pm | |
| fair and square...... I have been Chief marshal of Bath for a while and I've always thought that they deserve this little recognition, especially the ones in long term duty.... | |
| | | Rebo
Localisation : Chard, Somerset ( RL: USA) Registration date : 2007-03-05
Character sheet SAS Status: Recruit
| Subject: Re: SAS army -STRUCTURE REVIEW committe Tue Oct 02, 2007 8:34 pm | |
| bah! recognishion smecognition! You know who needs to be recognized? Merchants! And I am not referring to myself, I get enough recognition.
But our merchants are who bring in money and needed goods to our towns' economies, which in turn makes our County strong. If not for merchants we would be in a serious iron and stone crisis. If not for merchants our citizens would be "eating grass and dirt" (quote from a Chardian friend of mine).
Merchants do not need to flex their muscles or sharpen their swords or threaten lives to do their job; merchants flex their minds, sharpen their intellect, and use cunning and negotiation skills to make our county mighty. Defense i suppose is necessary, but we wouldn't be defending much if our merchants didn't keep our economy prosperous and our people fed.
For Somerset!
(ooc. In case anyone didn't know, Rebo's past is filled with tormented nightmares of reality. His family was wiped out by the military - those who were supposed to protect them. As a result he has become an ardent Conscientious Objector and opponent to any armed force, especially SAS. I role play someone who is totally anti military) | |
| | | Lord_Justinan Knight
Age : 49 Localisation : Bristol, Somerset Registration date : 2007-02-25
Character sheet SAS Status: Elite
| Subject: Re: SAS army -STRUCTURE REVIEW committe Tue Oct 02, 2007 9:54 pm | |
| Thank you rebo, we know, especially you and me this sensitive part of our County. These days we make a vital import for our County with Iron and stones. The County Agent didnt ask nothing !! Yes, it is a personal friend, but who says personal friends doesnt bring money to our treasury in any way ? You and me ,we travel a lot without asking for wages, trading also to export a lot and bring here what we need for our Towns prosperity, and now we work on this for our County. Though, parallel with that, we have our SAS army, and we have to give here a new structure to motivate more people to participate on this.
Flags, banners and medals always brought moral and recoginition to the military lines, and with a new structure i hope , in this Somerset vital structure to bring some resuts.
Now, i will post the new SAS structure for a final look and then we will vote from tommorow.
Thank you all for your participation. | |
| | | Lord_Justinan Knight
Age : 49 Localisation : Bristol, Somerset Registration date : 2007-02-25
Character sheet SAS Status: Elite
| Subject: Re: SAS army -STRUCTURE REVIEW committe Tue Oct 02, 2007 10:43 pm | |
| - Quote :
- Somerset Armed Service (SAS) :
1. Preliminary structure
First officer: The Duke Second officer: Captain Third officer: Sergeant (Logistics) Town commander: Lieutenant Calvary lance: Knight Infantry squadron: Corporal Soldier: Yeoman Pikeman Man at Arms-Archer( Soldier's choice)
1.1: The SAS is led by the Captain under the command of the Duke.
1.2: Each town barrack will be assigned a Lieutenant who will be in overall charge of the town’s squadrons. The Lieutenants are to be elected by the SAS town local force with a simple mayority voting, based on qualifications, as activity, leadership and respect among the soldiers military lines. 1.3: Each cavalry lance is a group of eight soldiers from the same town. The leader should be a knight.
1.4: Each infantry squadron is a group of five soldiers from the same town. The leader should be a corporal.
1.5: For every 5 members in a town, there will be one corporal/knight. The designation will be assigned on the basis of the officer’s ingame status, whether lord or not. This will be an official promotion recommended by the Lieutenant and forwarded to the Captain
1.6 SAS council
• Duke • Captain • Sergeant • Constable
1.7 Special Officers
• Chaplain Requirements: Qualified to be a Parish Priest, approved by the Church • Knight Herald Requirements: Officer, Appointed by Duke/Captain Role: Spokesperson, Head Recruiter, Enlistment Manager
2. Internal Town structure and ranks:
2.1 Infantry
• Yeoman Requirements: None • Pikeman Requirements: 15 Days of Service, 10 SP, Equipped with a shaft at the minimum • Man at Arms Requirements: 30 Days of Service, 20 SP, Equipped with a shaft at the minimum
2.2 High infantry (Cavalry) –
• Horseman Requirements: 45 Days of Service, 5 Action points, 50 SP, Equipped with a shaft at the minimum • Cavalier Requirements: 60 Days of Service, 10 Action points, 75 SP, Equipped with a sword at the minimum • Squire Requirements: 75 Days of Service, 15 Action points, 100 SP, Equipped with a sword at the minimum
2.3 Norms will be relaxed during the initial creation of the SAS. Ranks will be assigned on the basis of stats and equipage at time of creation enrolment.
2.4 Enlistment of troops will be for 2 months of service. Reenlistment is will be automatic unless otherwise specified by soldier or higher rank. Each soldier will require permission to leave the SAS once enlisted
2.5. Each soldier is required to report each week to the town commander regarding current stats, and actions to be credited.
3. Elite troops:
3.1 Shock troops: These will be squadrons responsible for revolts/counter revolts and will be comprised of one leader with high charisma and other soldiers of any rank.
3.2 Defender troops: These are high strength lances/squadrons for the protection of the land, blockade of roads, and cleaning up of restricted roads.
3.3 Spy troops: Will specialize in movement in enemy territory, town, and county. They will not display no other SAS sign or other identification then yeoman. The specialties are different; they collect info, commit robbery on enemy roads, create revolts, and make people of a town revolt against the enemy authority in place. For these reasons they are apointed only by the Duke and remain in secret service
4. Logistics:
4.1 Will be under the authority of the Sergeant.
4.2 Will include butchers, weavers and blacksmiths who are members of the SAS.
4.3 Will be responsible for the collection and distribution of meat, weapons and shields to soldiers.
4.4 Payment of troops and purchase of weapons and shields will be handled by the Sergeant under authorization of the Duke and the Trade Minister.
5. Medical wing:
5.1 Troops who are willing to role play as medics.
5.2 Once Level 3 way of science is coded, preference as medics will be given to those in the Science way
6. Promotions:
6.1 Promotions will be reviewed every fortnight.
6.2 Each promotion will be made official by an announcement from the Captain
7. Town reports:
7.1 Lieutenant's as Town commanders will need to review their troops each fortnight and obtain current strength and charisma of each soldier under their command.
7.2 Lieutenant's as Town commanders will then need to file a report on pending promotions, town status, new recruits, current individual stats of each soldier under him and forward it to the Captain.
7.3 Medals : Medals and will be directly handled by the Duke and the Captain. A review will be done each month. Medals that SAS will issue as a reward to Soldiers but and Civil Citizens involved to SAS activites are: For Honour,
For Valour (Bravery ), Champion Field of Honor (skills ), Outstanding Skill (Men at arms), Outstanding Skill (Archer), Wounded in Battle
For Saving Life (Medical) Meritorious Service ( military-civil )
8. Action points:
8.1 Patrolling: 1 action point for every 2 days of patrol
8.2 Revolts/Counter revolts : 1 action for every successful authorized revolt/counter-revolt
8.3 Chief Marshals: 3 action points for each month of service,but with a minimum requirement of one month service on the Constabulary Force.
8.4 Recruitment: 1 action point for every 3 members recruited to the SAS
8.5 Role-play action: 1 action point for successful participation in RPs organized by the Somerset Armed Service
8.6 Action points can also be attributed as special recognition for services rendered to the SAS.
9. Insubordination/Bad behavior/Failure to report:
9.1 In the case of insubordination or unnecessary hatred towards officers, the soldier will be brought in front of a court-martial administrated by the Captain
9.2 If the Captain does not deem the soldier worthy of service in the SAS, he will be removed instantly and stripped of his rank.
9.3 If a soldier is expulsed from the SAS, he may not apply again for 2 months.
9.4 If a soldier is readmitted in the SAS after expulsion, he will NOT regain his previous rank.
9.5 Failure by any soldier to report to town commanders for 2 consecutive weeks without a proper explanation will lead to demotion or expul This is the new SAS structure as modified in this thread. In BOLD are the changes and the additions, please feel free to help in grammar mistakes and to add some last thoughts. Especially the text with Lieutenant's election need some ...help, so if anyone have a better approach on this, we will change it. Tomorrow will be on the schedule of the Council for approval with simple majority voting. | |
| | | Brighda
Age : 73 Registration date : 2007-06-12
Character sheet SAS Status: Recruit
| Subject: Re: SAS army -STRUCTURE REVIEW committe Wed Oct 03, 2007 9:54 am | |
| - Quote :
- 2.2 High infantry (Cavalry) –
• Horseman Requirements: 45 Days of Service, 5 Action points, 50 SP, Equipped with a shaft at the minimum • Cavalier Requirements: 60 Days of Service, 10 Action points, 75 SP, Equipped with a sword at the minimum • Squire Requirements: 75 Days of Service, 15 Action points, 100 SP, Equipped with a sword at the minimum
I think 2.2 should be Cavalry lose the high infantry and change Cavalier to Squire abd vice versa. | |
| | | Lord_Justinan Knight
Age : 49 Localisation : Bristol, Somerset Registration date : 2007-02-25
Character sheet SAS Status: Elite
| Subject: Re: SAS army -STRUCTURE REVIEW committe Wed Oct 03, 2007 8:34 pm | |
| High infantry is erased and we keep the Cavalry, nice choice. About the ranks, well i am sorry Brighda, we have already some Soldiers in these ranks and now will be little confusing to change it.
Thank you all for your participation, we can proceed for voting now. | |
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